![]() Actual experience of course depends on the software, and there are still big differences here. M1 has more than capable gaming-grade hardware compared to previous Macs or newer premium consumer PC portables - base M1 is de-facto equivalent to an Nvidia 1650, which should be “good enough” as a baseline. Why can't anyone just give a sign of life and tell us whether the black tiles bug is currently being worked on or not? Somebody said that it is probably a case of "nobody knows" but there must be somebody in that company that knows what the state of the black tiles bug is! Maybe we are just unlucky and the devs that could give us an answer are not the ones monitoring this forum. On a different note: disappointed to see that other threads on this forum regularly get dev answers but this one (and my old post about the Mac version) get ignored. So yeah, the M1 has been an amazing chip in my experience (including for games). That includes the (few) games I play: Total War Troy for example was unplayable on the 2017 MBP but runs pretty well (at least for my standards) on the M1 (about 25 FPS with pretty high settings). ![]() I too had a 2017 MBP before I got my 2020 M1 MBP and it destroys the old machine in every task I use it for (running intensive python scripts, music production in Logic, training ML models). Very surprised to hear that your statistics program is that much slower on the M1. So far, I thought it would be similar for gaming. Hence, upgrading would be suicide (at work) until the programs run natively (if they ever do) or the rosetta ports run more smoothly. I haven’t run gaming benchmarks, but when I did so with calculating complex statistical models, the iMac took around 5 times as long as the MacBook. All the games I tried (mostly paradox stuff) run much (much!) better on my 2017 MacBook Pro compared to the 2021 iMac that should be faster/better in any regard. Wait, M1s are actually good for gaming? Seriously? I may have had bad luck then with my experience. ![]()
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